AI Insights · Timothy · October 2022
Top 5 iOS Boxing Games in Oceania Q3 2022 Performance
Explore the performance of the top 5 boxing games on iOS in Oceania during Q3 2022, with insights into their downloads, revenue, and active users.
During the third quarter of 2022, the top five boxing games on iOS in Oceania showcased varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into these metrics.
Punch Guys by Rollic Games saw a consistent performance in weekly downloads, peaking mid-July at around 3K. However, there was a gradual decline to nearly 2K by the end of September. In terms of revenue, the game started generating income in early August, reaching up to $112 in mid-September. Weekly active users also demonstrated a robust presence, starting at 1.1K in early July and peaking at 3.6K by the end of August before stabilizing around 3K.
Real Boxing 2 from Vivid Games S.A. experienced a steady revenue stream, peaking at $960 in the second week of September. Weekly downloads showed a fluctuating trend, beginning with 1.9K in late June and ending at 1.1K by the end of September. The game maintained a strong active user base, with numbers ranging from 7.2K in late June to 6.4K at the end of September.
MMA Manager 2: Ultimate Fight by Prey Studios demonstrated a significant revenue peak in late July at approximately $1.5K, followed by a decline to $366 by the end of September. Downloads peaked at 2.9K in early August and decreased to just over 200 by late September. Active users followed a similar pattern, reaching a high of 3.5K in early August and dropping to 1.1K by the end of the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts showed a moderate revenue trend, peaking at $390 in early September. Downloads remained relatively stable, fluctuating between 700 and 1.2K throughout the quarter. The game maintained a steady weekly active user base, ranging from 4.2K in early July to 3.6K by the end of September.
Merge Ragdoll Fighting by AI Games FZ had minimal revenue generation throughout the quarter. Downloads saw a significant decline, starting at 1.1K in late June and dropping to just 96 by the end of September. Active users also saw a downward trend, starting at 4.4K in late June and decreasing to 2.8K by the end of September.
For more insights and detailed data, visit Sensor Tower.